I think this game, alongside LEGO LOTR, was given away at some point (I couldn’t find it in my purchase history). I chose to play The Hobbit first as it’s chronologically the first one.
I was looking for a game I could play that didn’t demand my complete attention, that I could pause whenever I needed, and that wasn’t emotionally draining.
Man, this game is fun. The levels are not too long, the stakes are never high (if you die you just respawn right there to continue playing), and the puzzles are silly and entertaining.
Also, this game is a completionist’s wet dream.
But before I continue. I’d like to get some things out of the way:
- I had to install a mod to make the intro cinematic skippable. It was really long and not being able to skip it was annoying. Fortunately, doing this didn’t disable achievements.
- I had to buy a controller. This game is too uncomfortable to play on keyboard.
- There were some game-breaking and annoying bugs:
- The Mythril Catapult schematic was behind a door that requires you to shoot at some switches. But you weren’t able to shoot at them unless a hint-stone appeared, which it didn’t. I searched and found multiple possible solutions. In the end, in my case, fast traveling to Bywater a couple of times made the hint-stone appear and let me do the mini-game to open the door.
- In the Flies and Spiders level, The Elves of Mirkwood section, you have to fight three spiders to save the dwarves. These are scripted fights. On the third one, the fight would get into an infinite loop. Changing my video settings to 1080×720, 60hz, and low quality textures fixed it.
- There were a LOT of bugs that would happen if I disabled V-Sync and the game started to run at 1k+ fps. Playing at 240hz never gave me issues (except those described above). Some examples:
- During fast travel, I’d get stuck in the air hanging from the eagle.
- I would buy a new character, my carrots would be discounted (you needed carrots to unblock this specific character in Bree), but the character was never added to my inventory.
- If I tried to switch to a different character, my current character would start sparkling and get stuck in that animation and never change to the character I selected.
- The map wouldn’t open.
- Some sounds would get in a loop and play forever.
Now, the main story was fun in general and, like I already mentioned, the levels are not that long or complex. This is a good thing because if you want to complete everything in this game you will have to revisit the main story in free play mode to unlock and reach all the collectibles. Still, replaying these levels almost never felt like a chore, they still retained their fun.
The side quests are even shorter, but still entertaining because they’re not your generic fetch quests. They all include combinations of different mechanics the game offers, so in a way a lot of them felt unique (and there’s a lot!).
The most entertaining part, though, are the red bricks, which are basically legal cheats. After completing some specific quests, each one gives you the option to buy a red brick which gives you buffs like, for example, making each stud you pick up worth double.
Something that is incredibly satisfying is that these multipliers stack. There are red bricks that give x2, x4, x6, x8, and x10, which give you a total multiplier of x3840 if you unlock them all. Doing a single story level with these multipliers gives you millions and millions (sometimes billions) of studs. At some point they lose any meaning but it’s still satisfying to see the number go up.
At the end having to do so much (fast) traveling to complete all side quests took its toll and got boring, but fortunately it didn’t last long and I was able to 100% the game.
It took me 49 hours to finish it (give or take 3 hours: I remember leaving the game open one time).
